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A 2D artist, preferably someone who knows how to mod CKII but not at all necessary However, here are positions I think we might need: Also, having started yesterday, with such little experience, I'm not totally sure what we'll need help with and what we won't be able to do. Having only started modding Crusader King II for the first time myself yesterday afternoon, I don't think it's fair to start asking people to follow us on this. This should involve the adding of more events and features. To make a busy, vibrant world just as active as the one in M&B.Add new traits to the existing ones so that there will be very detailed characters.
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To expand and stretch the lore of Calradia somewhat, while still keeping close to the base, to allow us to create an interesting and fun campaign.To create a Calradia with accurate cities, castles, villages, factions, titles, characters and history.Suspicious Pilgrim (from the Taleworld forums) However, the silver lining is that we are allowed to flex our imaginations with raping a beloved lore. It's a negative because we are then forced to fill in blanks and it might seem as if the mod is unfinished as a result. Unfortunately, in Crusader Kings II you can't just leave things up to the player's mind. I love the world Taleworld's have created but there is no denying that a lot of it was lefting up to the players imagination and interpretation. I feel the world of Mount & Blade that we love so well is perfectly set up for the Crusader Kings II engine.Ĭalradia is unique in the way it is a world created solely for Mount & Blade. The aim of this mod is to, obviously, create an accurate, fun and vibrant world of Calradia for the game Crusader Kings II.
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